Before purchasing I want to know;
a) What is combat rotation pulse? e.g. how often is the IsInCombat method (what ever its called in HB) called? Can this be adjusted by the user depending on their PC spec/performance? (I want to know an exact value by the way, 0.01, 0.1, 0.2, 0.5s, depending on PC spec?) If you want to find out, just add debug write line in your combat method and see how often its called within 1 second.
I currently use another bot which pulses and updates everything every .2~ seconds and it kind of messes up my rotation every now and then because the class power meter would not get updated correctly e.g. hunter casted focusing shot if it pulsed just before it finished casting then it would not update the focus bar and it will still say the focus is what it was before I casted the focusing shot, therefore casting another focusing shot (It has the ability to prevent double casts but it is not ideal and not perfect since it would cast a spell inbetween 2 casts if I wanted to cast 2 cobra shots in a row) - best fix I can think of is having a low pulse time.
b) Not really sure if I understood the manual, whats required to be able to move while using the combat bot? Does the bot block movements while combat bot is on or does the rotation just stop casting when you move your character (and trying again when you're standing again) - or do you just set it up if spells are castable while moving when you develop your routine.
c) Does HB have a full 1-100 alliance quest profile? Is it fully afk mode or does it get stuck every now and then? (My other bot gets stuck about ~5 times while leveling to 1>90 due to bugs)
d) How accurate is the radius's of monsters in range? e.g. putting a spell has a 10 yard radius and one mob is 9.9 yards from target, will it hit that target too perfectly if I put in 10yard radius for my spell in combat routine or will I have to increase it slightly for safety measure due to other variables (monster combat range (large mobs having higher combat range vs small mobs) + range)
Major issue is #1, the average user will probably not notice anything but those who make combat routines to push for maximum DPS will know what I mean. (I'm not talking about firing of casts as soon as the CD is off, I know it will probably take 0.01-0.1s to cast, although lower pulse time will essentially cast of quicker but that isnt the main issue I'm concerned about)
Does honor buddy have this problem too or is there a workaround fix for this here?
a) What is combat rotation pulse? e.g. how often is the IsInCombat method (what ever its called in HB) called? Can this be adjusted by the user depending on their PC spec/performance? (I want to know an exact value by the way, 0.01, 0.1, 0.2, 0.5s, depending on PC spec?) If you want to find out, just add debug write line in your combat method and see how often its called within 1 second.
I currently use another bot which pulses and updates everything every .2~ seconds and it kind of messes up my rotation every now and then because the class power meter would not get updated correctly e.g. hunter casted focusing shot if it pulsed just before it finished casting then it would not update the focus bar and it will still say the focus is what it was before I casted the focusing shot, therefore casting another focusing shot (It has the ability to prevent double casts but it is not ideal and not perfect since it would cast a spell inbetween 2 casts if I wanted to cast 2 cobra shots in a row) - best fix I can think of is having a low pulse time.
b) Not really sure if I understood the manual, whats required to be able to move while using the combat bot? Does the bot block movements while combat bot is on or does the rotation just stop casting when you move your character (and trying again when you're standing again) - or do you just set it up if spells are castable while moving when you develop your routine.
c) Does HB have a full 1-100 alliance quest profile? Is it fully afk mode or does it get stuck every now and then? (My other bot gets stuck about ~5 times while leveling to 1>90 due to bugs)
d) How accurate is the radius's of monsters in range? e.g. putting a spell has a 10 yard radius and one mob is 9.9 yards from target, will it hit that target too perfectly if I put in 10yard radius for my spell in combat routine or will I have to increase it slightly for safety measure due to other variables (monster combat range (large mobs having higher combat range vs small mobs) + range)
Major issue is #1, the average user will probably not notice anything but those who make combat routines to push for maximum DPS will know what I mean. (I'm not talking about firing of casts as soon as the CD is off, I know it will probably take 0.01-0.1s to cast, although lower pulse time will essentially cast of quicker but that isnt the main issue I'm concerned about)
Does honor buddy have this problem too or is there a workaround fix for this here?
Few questions before buying honorbuddy (bot pulse time)
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