Guys iam using a Profile called Rift Bot Optmizated, i jst take it here...and use others profiles too. And EVRYTIME...my character starts to doing rifts or bountys, and sometimes he just keeps walking away on map...he cleans a map, and walk it over again and again and again, and after many times, he goes to second lvl,,,WHAT IS THIS:::HELPPPPPPPP
ERRO:
System.Reflection.TargetInvocationException: Uma exceção foi acionada pelo destino de uma chamada. ---> System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
em GreyMagic.Executor.WaitForInjection(Int32 timeout)
em GreyMagic.Executor.Execute(Int32 timeout)
em GreyMagic.Executor.Execute()
em Zeta.Game.Internals.Actors.DiaActivePlayer.(Boole an )
em Zeta.Bot.GameStats.(Object , EventArgs )
--- Fim do rastreamento de pilha de exceções internas ---
em System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
em System.Reflection.RuntimeMethodInfo.UnsafeInvokeIn ternal(Object obj, Object[] parameters, Object[] arguments)
em System.Delegate.DynamicInvokeImpl(Object[] args)
em System.Delegate.DynamicInvoke(Object[] args)
em Zeta.Bot.Pulsator.(Delegate , Object[] )
[Trinity][Performance] Execution of UpdateCachedPlayerData took 15000.37ms.
[Trinity][Performance] Execution of RefreshLoS.3 took 6712.02ms.
[Trinity][Performance] Execution of RefreshDiaObject.LoS took 6714.37ms.
[Trinity][Performance] Execution of CacheManagement.RefreshCacheMainLoop took 6735.23ms.
[Trinity][Performance] Execution of RefreshDiaObjectCache.UpdateBlock took 21752.25ms.
[Trinity][Performance] Execution of RefreshDiaObjectCache took 21757.57ms.
[Trinity][Performance] Execution of TargetCheck.RefreshCache took 21758.42ms.
[Trinity][Performance] Execution of TargetCheck took 21997.14ms.
ERRO:
System.Reflection.TargetInvocationException: Uma exceção foi acionada pelo destino de uma chamada. ---> System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
em GreyMagic.Executor.WaitForInjection(Int32 timeout)
em GreyMagic.Executor.Execute(Int32 timeout)
em GreyMagic.Executor.Execute()
em Zeta.Game.Internals.Actors.DiaActivePlayer.(Boole an )
em Zeta.Bot.GameStats.(Object , EventArgs )
--- Fim do rastreamento de pilha de exceções internas ---
em System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
em System.Reflection.RuntimeMethodInfo.UnsafeInvokeIn ternal(Object obj, Object[] parameters, Object[] arguments)
em System.Delegate.DynamicInvokeImpl(Object[] args)
em System.Delegate.DynamicInvoke(Object[] args)
em Zeta.Bot.Pulsator.(Delegate , Object[] )
[Trinity][Performance] Execution of UpdateCachedPlayerData took 15000.37ms.
[Trinity][Performance] Execution of RefreshLoS.3 took 6712.02ms.
[Trinity][Performance] Execution of RefreshDiaObject.LoS took 6714.37ms.
[Trinity][Performance] Execution of CacheManagement.RefreshCacheMainLoop took 6735.23ms.
[Trinity][Performance] Execution of RefreshDiaObjectCache.UpdateBlock took 21752.25ms.
[Trinity][Performance] Execution of RefreshDiaObjectCache took 21757.57ms.
[Trinity][Performance] Execution of TargetCheck.RefreshCache took 21758.42ms.
[Trinity][Performance] Execution of TargetCheck took 21997.14ms.
@need help on this bug please
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