Download - Please download a clean copy of Beta for each version. Do not "update", because the changes will break other versions. Before reporting issues, please make sure you are using a clean copy.
Please attach a full log if you have any problems. I've made sure as much debugging information is logged as possible to track down various issues that might happen. I need the full log though, and not partial snippets. If you do not feel comfortable posting a full log, you can PM me it instead with a link to your thread.
Beta #893
1. Please place the "Move only" skill on your skillbar, but not in Left Mouse Button.
2. Make sure "Always Highlight" is enabled (PoE Options-> Ui or press Z)
3. Make sure "Key Pickup" is enabled (PoE Options-> Ui)
4. For a rough guide to Beta, please see the ExilebuddyBeta User's Guide. It's not fully updated yet for post 1.2, but the core stuff is still mostly the same.
5. A new guide for understanding and dealing with ExampleRoutine will be added 'soon", but the priority still is identifying core issues and fixing them so a Release can be made asap.
This version fixes several bugs, and further reduces the log spam that is causing some performance issues. Please remember, if you find any bugs, providing a full log greatly helps in the process of getting them fixed.
Various CR issues have also been addressed, including a new addition to targeting. The targeting system allows users to customize the priority of monsters based on various criteria provided by the API. the aura issue should now be fixed. Most issues I've seen reported with the CR come down to configuration, so if you are having troubles, I'll need you to post your ExampleRoutine settings and specify which skills are in which slots. Making the CR ignore less mobs will be coming soon with an implementation of a monster tracking system to the CR. I'll say once again, the CR ignores mobs by design right now.
The bot will be getting some additional features and functionality after all the core issues are worked out. Right now, the biggest thing left to do is to update the object/component system to avoid the memory issues that trigger quite frequently for some users. The new CR targeting logic might actually trigger this for more users now, but the issue is being worked out as fast as possible. This means town vendoring, item iding, strongbox configuration, and other basic stuff the previous version had are coming soon, but not the main focus right now.
A few quality of life features have made in back in from the previous beta. The bot should now do Brutus boss runs (whether or not the bot can kill him, will be up to your gear and the CR) when you select the grind area to be Upper Prison. Most issues should be fixed, but due to the nature of randomly generated areas, there might be times where the bot gets stuck and is unable to concubine. If this happens for you, please just submit a log, and take a screenshot of where it was stuck at, and I'll try to get it resolved. Merveil has not been tested yet, and is currently unsupported. That fight requires some waiting, so the bot most likely won't handle it correctly.
The Move skill will now be placed on the skillbar if it's not already assigned. The bot will stop if it's unassigned, so users don't get confused why the bot doesn't move. I'm not enforcing users to not place it on LMB, but the bot will get stuck on various objects if you do. Lastly, area transition logic has some fixes to prevent issues where the bot would get stuck due to quest states being unfulfilled. The bot does not have any quest handling, so if you try grinding in an area, or using the bot to play though the game, there's several locations it can get stuck if you don't do the quests. TravelToGrindZoneTask now uses some static location guessing to try to get to the grind zone faster.
Changelog
Alert Plugin
These examples are not included with the bot, because they require a hard coded path to a system file. It would make the bot unable to startup for users with different system configurations, so for now, they will just be pasted here:
AlertPlugin.cs: http://ift.tt/1pQroQf
AlertPluginSettings.cs: http://ift.tt/1pQrp6t
SettingsGui.xaml: http://ift.tt/1pQrozI
You'll need to reference System.Speech / modify the path if it's different for your system for it to work. The bot will pause as the notification is played, but that can be solved by offloading that into a WorkerThread with a pre-formatted text string.
Please attach a full log if you have any problems. I've made sure as much debugging information is logged as possible to track down various issues that might happen. I need the full log though, and not partial snippets. If you do not feel comfortable posting a full log, you can PM me it instead with a link to your thread.
Beta #893
1. Please place the "Move only" skill on your skillbar, but not in Left Mouse Button.
2. Make sure "Always Highlight" is enabled (PoE Options-> Ui or press Z)
3. Make sure "Key Pickup" is enabled (PoE Options-> Ui)
4. For a rough guide to Beta, please see the ExilebuddyBeta User's Guide. It's not fully updated yet for post 1.2, but the core stuff is still mostly the same.
5. A new guide for understanding and dealing with ExampleRoutine will be added 'soon", but the priority still is identifying core issues and fixing them so a Release can be made asap.
This version fixes several bugs, and further reduces the log spam that is causing some performance issues. Please remember, if you find any bugs, providing a full log greatly helps in the process of getting them fixed.
Various CR issues have also been addressed, including a new addition to targeting. The targeting system allows users to customize the priority of monsters based on various criteria provided by the API. the aura issue should now be fixed. Most issues I've seen reported with the CR come down to configuration, so if you are having troubles, I'll need you to post your ExampleRoutine settings and specify which skills are in which slots. Making the CR ignore less mobs will be coming soon with an implementation of a monster tracking system to the CR. I'll say once again, the CR ignores mobs by design right now.
The bot will be getting some additional features and functionality after all the core issues are worked out. Right now, the biggest thing left to do is to update the object/component system to avoid the memory issues that trigger quite frequently for some users. The new CR targeting logic might actually trigger this for more users now, but the issue is being worked out as fast as possible. This means town vendoring, item iding, strongbox configuration, and other basic stuff the previous version had are coming soon, but not the main focus right now.
A few quality of life features have made in back in from the previous beta. The bot should now do Brutus boss runs (whether or not the bot can kill him, will be up to your gear and the CR) when you select the grind area to be Upper Prison. Most issues should be fixed, but due to the nature of randomly generated areas, there might be times where the bot gets stuck and is unable to concubine. If this happens for you, please just submit a log, and take a screenshot of where it was stuck at, and I'll try to get it resolved. Merveil has not been tested yet, and is currently unsupported. That fight requires some waiting, so the bot most likely won't handle it correctly.
The Move skill will now be placed on the skillbar if it's not already assigned. The bot will stop if it's unassigned, so users don't get confused why the bot doesn't move. I'm not enforcing users to not place it on LMB, but the bot will get stuck on various objects if you do. Lastly, area transition logic has some fixes to prevent issues where the bot would get stuck due to quest states being unfulfilled. The bot does not have any quest handling, so if you try grinding in an area, or using the bot to play though the game, there's several locations it can get stuck if you don't do the quests. TravelToGrindZoneTask now uses some static location guessing to try to get to the grind zone faster.
Changelog
Spoiler!
Alert Plugin
These examples are not included with the bot, because they require a hard coded path to a system file. It would make the bot unable to startup for users with different system configurations, so for now, they will just be pasted here:
AlertPlugin.cs: http://ift.tt/1pQroQf
AlertPluginSettings.cs: http://ift.tt/1pQrp6t
SettingsGui.xaml: http://ift.tt/1pQrozI
You'll need to reference System.Speech / modify the path if it's different for your system for it to work. The bot will pause as the notification is played, but that can be solved by offloading that into a WorkerThread with a pre-formatted text string.
ExilebuddyBeta #893 Feedback and Discussion
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