jeudi 4 septembre 2014

Hearthbuddy crash every times after 3 or 4 games.

[22:48:05.122 N] The host process has exited! We will shut down as well.

[22:48:05.821 D] Unhandled global exception!

[22:48:05.821 D] System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired

à GreyMagic.Executor.WaitForInjection(Int32 timeout)

à GreyMagic.Executor.Execute(Int32 timeout)

à GreyMagic.ExternalProcessMemory.CallInjected(IntPt r address, CallingConvention callingConvention, Object[] args)

à GreyMagic.ExternalProcessMemory.CallInjected[T](IntPtr address, CallingConvention callingConvention, Object[] args)

à Triton.Game.Mono.MonoNative.[](IntPtr , Object[] ˆ)

à Triton.Game.Mono.MonoNative.(UInt32 )

à Triton.Game.Mono.MonoClass.Dispose()

à Triton.Game.Mono.MonoClass.Finalize()







1crash



__________________________________________________ __________________________________________________ _





2crash





[23:40:17.094 N] Wins : 3

[23:40:17.094 N] Looses : 4

[23:40:17.094 N] Total games : 7

[23:40:17.094 N] Started at : 04/09/2014 - 00:49:07

[23:40:17.094 N] Total running time : 00:51:09

[23:40:52.087 D] Exception occured in coroutine: ˜.: Exception was thrown by coroutine ---> System.Exception: Couldn't determine the state the game is in. That's bad!

à ˜.ˆ.Š.()

à Triton.Bot.Coroutine.Resume(Object& )

--- Fin de la trace de la pile d'exception interne ---

à Triton.Bot.Coroutine.Resume(Object& )

à Triton.Bot.Coroutine.Resume()

à ˜.ˆ.()

à ˜.š˜.—˜(Object ˜˜)





Hearthbuddy crash every times after 3 or 4 games.

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