I have enough CDR to make Provoke on all the time but my bot wouldn't use it all the time.
I changed combat.cs
FROM this:
// Provoke
if (CanCast(SNOPower.X1_Crusader_Provoke) && (TargetUtil.EliteOrTrashInRange(15f) || TargetUtil.AnyMobsInRange(15f, CrusaderSettings.ProvokeAoECount)))
{
return new TrinityPower(SNOPower.X1_Crusader_Provoke);
To this:
// Provoke
if (CanCast(SNOPower.X1_Crusader_Provoke) && (TargetUtil.EliteOrTrashInRange(15f) || TargetUtil.AnyMobsInRange(15f, 1)))
{
return new TrinityPower(SNOPower.X1_Crusader_Provoke);
}
My bot should use it all the time when he sees any mob but he doesn' t even after changing this code.
Please some genius man help me...
I changed combat.cs
FROM this:
// Provoke
if (CanCast(SNOPower.X1_Crusader_Provoke) && (TargetUtil.EliteOrTrashInRange(15f) || TargetUtil.AnyMobsInRange(15f, CrusaderSettings.ProvokeAoECount)))
{
return new TrinityPower(SNOPower.X1_Crusader_Provoke);
To this:
// Provoke
if (CanCast(SNOPower.X1_Crusader_Provoke) && (TargetUtil.EliteOrTrashInRange(15f) || TargetUtil.AnyMobsInRange(15f, 1)))
{
return new TrinityPower(SNOPower.X1_Crusader_Provoke);
}
My bot should use it all the time when he sees any mob but he doesn' t even after changing this code.
Please some genius man help me...
How to make Provoke on all the time?
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